Skyrim Console Commands are an essential tool that players use to enter cheats into the game. To enter Skyrimcheats into the PC Commands Console, hit ~ (or the key above Tab) to bring up the developer console, and enter these codes for the desired effect. Console commands are NOT case-sensitive.
Note: Some console command cheats can cause bugs later on, or cause situations which may 'break' certain quests. If you're unsure of your game's stability, don't save your game after using the command and disable autosaves in the main menu.
Most Useful SkyrimCheats
|
TGM |
Turn God Mode on / off (also adds infinite stamina / magicka) |
TCL |
Toggle clipping on / off |
TDetect |
Toggle AI Detection (doesn't work during pickpocketing) |
TAI |
Toggles non-combat AI on / off |
TCAI |
Toggles combat AI on / off (Can be used with TAI to completely disable all NPCs) |
ModAV carryweight [#] |
Set carry weight to specified number |
AddShout [Shoud ID] |
Add shout to player skill list. |
Player.AddItem [item ID] [#] |
Add item to inventory. Example: 'player.additem f 100' adds 100 gold |
Player.SetLevel [#] |
Sets the player level. Note: Does not grant commensurate experience |
Player.AddPerk [perk ID] |
Adds the specified perk. |
AdvSkill [[[[[Skill|skill]]|skill]]] [#] |
Gives player the specified number of Skill-based experience points. Amounts vary from skill to skill. |
Player.PlaceAtMe [Item/NPC ID] [#] |
Spawns item / NPC near player. (Can be used with AI commands for hilarious effect) |
Level Up
[edit]
To increase your abilities in any given skill tree, you can use the console commands to your advantage in two ways:
- Add individual perks to each skill tree
- Add experience to each skill tree
(This will also help you level up quickly)
TO ADD SKILL EXPERIENCE
This is our reccommended method of increasing your skills / adding perks. While it may take a bit longer, it will also grant extra experience and allow you to craft an personalized set of skills wiith points, instead of entering in individual perk codes.
AdvSkill [[[Skill|Skill]] ID] [#] to grant yourself a certain amount of experience in a given skill category. The value of experience points varies from skill to skill, so we suggest choosing a skill you want to become HIGHLY proficient in (maybe.. all of them?) and starting there.
The table below indicates how many experience points will increase each skill by one level. In terms of overall player level, it takes an increasing and variable amount of XP to level up, so feel free to use the player.setlevel [#] command.
SKILL TREE |
SKILL ID |
Points/Lvl |
Alchemy |
alchemy |
506 |
Alteration | alteration |
132 |
Archery |
marksman |
43 |
Block |
block |
86 |
Conjuration |
conjuration |
188 |
Destruction |
destruction |
192 |
Heavy Armor |
heavyarmor |
104 |
Illusion |
illusion |
86 |
Light Armor |
lightarmor |
173 |
Lockpicking |
lockpicking |
7 |
One-Handed |
onehanded |
110 |
Pickpocket |
pickpocket |
37 |
Restoration |
restoration |
197 |
Sneak |
sneak |
20 |
Speech |
speechcraft |
1914 |
Two-Handed |
twohanded |
179 |
TO ADD INDIVIDUAL PERKS
To add individual perks, use the console command player.addperk [perk ID]
(Consult our list of Perk IDs on the Item Codes page).
To add individual perks, use the console command player.addperk [perk ID]
(Consult our list of Perk IDs on the Item Codes page).
For example, to add the Sneaking perk 'Silent Roll,' enter
player.addperk 105F23 into the command console. While the skill will turn gray in the skills menu (normally indicating that you are under-level for the desired perk), you will still be able to utilize it's abilities. Alternatively, you could pre-empt this process by using the player.setlevel ##
player.addperk 105F23 into the command console. While the skill will turn gray in the skills menu (normally indicating that you are under-level for the desired perk), you will still be able to utilize it's abilities. Alternatively, you could pre-empt this process by using the player.setlevel ##
All Skyrim Console Commands
[edit]
- tgm - Toggles God mode (Invincibility, infinite carry weight)
- tcl - Toggles No-clip mode (Fly, walk through walls)
- coc 'Location' - Teleports you to that location, An all item room is coc QASmoke.
- psb - Give all spells to player
- player.advlevel - Force a Level Up ( No perk points added)
- caqs - Complete all Quest Stages
- tmm,1 - Toggle Map Markers
- tfc - Free camera
- saq - Start all quests (Warning: Not a good idea!)
- qqq - Quit the game
- coc qasmoke - Testing hall (You'll have your items, enchanted items may crash game)
- tai - Toggle Artificial Intelligence (Freezes enemies)
- tcai - Toggle Combat Artificial Intelligence (Freezes enemies)
- tg - Toggle grass
- tm - Toggle menus, HUD
- tfow - Toggle FOW
- kill - Kill targeted thing
- resurrect - Resurrects targeted thing
- unlock - Unlocks targeted locked thing
- lock X - Lock targeted chests, doors or even people, where X is the difficulty level of the lock (0 - 100)
- killall - Kill all nearby enemies
- removeallitems - Removes all items of targeted NPC
- movetoqt - Teleport to quest target
- enableplayercontrols - Enable controls during cinematics
- tdetect - Toggle AI Detection (Avoid getting caught stealing)
- setownership - Changes ownership of target so you can steal it
- duplicateallitems - Duplicate items (Target container or NPC and copy the RefID)
- fov XXX - Change field of view.
- advancepclevel - Increase your Level
- advancepcskill (skillname) X - Increase skill level
- advskill [skill] XXX - Increase targeted skill by XXX amount
- setpcfame - Set targeted character's fame
- setpcinfamy - Set targeted character's infamy
- player.modav [attribute name] [amount] - Apply modifier (+ or -) to the named attribute or skill. Skills are entered as they appear in-game, without spaces or quotes, except for Speech and Archery, which are 'speechcraft' and 'marksman' respectively. Attributes are things like 'health' or 'carryweight', again without spaces or quotes. NOTE: Using the modav command will cause attributes modified by it to always appear in green, as the game thinks they've been buffed. You can try 'setav' instead (untested), but in other Bethesda games this has sometimes led to permanent problems.
- player.modav carryweight X - Set Carry Weight
- player.modav burden X - Increase Burden by X
- player.modav Dragonsouls X - Add Dragon's Souls to your pool, allowing you to improve your shouts.
- player.setav speedmult X - Increase movement speed, where X is a multiplier (percentage)
- player.setav Stamina X - Set Stamina
- player.setav Health X - Set health
- player.setcrimegold X - Set to 0 if you want it to be free
- player.setav Magicka X - Set Magicka
- player.setlevel X - Set Level
- player.placeatme X - Spawns an NPC at your location, where X is NPC ID
- player.setscale X - Change scale of player, where X=1 is normal
- player.IncPCS [Skill Name] - Increase the level of targeted Skill by one.
- showracemenu - Brings up the race selection/character customization menu. NOTE: This will reset your character to level 1 and all your skills to their initial base values.
- [target].getavinfo [attribute] - This will display a short list of information about the given attribute (health, skills, etc.) of the specified target. You can omit '[target].' if you first click on the target with the mouse, or you can replace it with 'player.' if you want the info on your character. For example:[br/]player.getavinfo lightarmor
- player.additem XXXXXXXX '###'- Adds items based on Item Codes, where XXXXXXXX is the item code, and ### is the amount you want.
- player.additem 0000000f '999' - Add 999 Gold
- player.additem 0000000a '100' - Add 100 Lockpicks
-
player.addperk XXXXXXXX - add perks based on perk codes, i.e. player.addperk 000c44b8 would add the adept alteration perk, found on the Item Codes page. Make sure your skill level is high enough to have the perk before you enable it or it may not work properly and that you add any multi-tier perks in order.
- help - List console commands
- help keyword X - Search by the keyword, number is search mode, listed in 'help' commands
Video of TCL (No-Clip) Fly Mode[edit]
Comments
Basically, I want to dump everything on my follower as I'm traveling around to free up my own inventory space. I want to know how much he/she can carry. Is it a mirror of my own weight limit? Are there any limitations as to what kind of items he/she can hold? Can I buff his/her carrying capacity with armor or other items?
user3389
spugsleyspugsley
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7 Answers
Short Answer
In terms of what they can carry, it's anything that's not a quest item. If you can drop it, store it, or barter it, you can give it to your follower.
In terms of how much they can carry, after some testing, I've determined that follower capacity is incredibly buggy: every time you switch followers, the weight capacity will go down.
So it starts out at 3001, and goes down from there. You can fix this by resetting your follower, either by the console (if on PC), or using the Wabbajack glitch (if on a console):
Long Answer
To test this, I tried testing with two followers: Lydia and Faendal.
Initial testing
I first took everything Lydia was carrying, which brought my carry weight up to 414. I then gave her stuff until the game refused to allow me to give her anything more, producing the error:
This item is too heavy to carry.
Once this occurred, everything on my side of the trade menu greyed out. My carry weight at this point was 180, which means Lydia maxed out at 234.
I then took everything Faendal was carrying, bringing my carry weight up to 491. Like I did with Lydia, I gave him stuff until I got the error message and my inventory grayed out.
He maxed out when my carry weight hit 207, which means his carry capacity was only 284.
Thinking this was kind of odd, I decided to try Lydia again, with my carry weight being 491 to start. Surprisingly, she maxed out when my carry weight hit 271, which means her carry weight was only 220 this time.
To ensure I covered all the bases, I cleared up my inventory so my carry weight was 414—as it was with Lydia the first time—and tested Faendal. He maxed out when I was at 144 carry weight, giving him a carry capacity of 270.
Testing a capacity scale factor
At this point, I had the idea that maybe the more stuff you have between you and your follower, the less they were willing to carry: that is, there's some negative scaling factor for follower capacity.
Skyrim Special Edition Console Comma…
I decided to test Faendal's capacity, to see what that scaling factor was. To my surprise, I found it capped out at 269:
This contradicted my earlier findings.
Combined follower cap?
I'm then considered that there is capacity cap amongst all your followers, not just your current one.
If this is true, one of two hypotheses should be validated:
- Lydia should be able to hold as much, if not more, than 269 weight.
- Once Lydia is stripped of everything, Faendal should be able to hold more than 269 weight.
I tested the first hypothesis: having stripped Faendal of all his possessions, I traded with Lydia several times, increasing the total weight each time. She capped out at 213:
So this hypothesis is incorrect.
That just leaves second hypothesis: if Lydia is stripped of everything, Faendal should be able to carry more than 269 weight.
Except that he didn't. He carried exactly 263 weight even after Lydia has been stripped.
What is this I don't even..
Random, or something else?
I thought maybe, just maybe, it's random. I decided to use the same set of items and same carry weight (289/300) and switch back and forth between Lydia and Faendal. This is what I found:
Well, that's odd: every time I switch, the follower capacity goes down by 7. Continuing on:
After 10 rounds, both Lydia and Faendal lost 63 weight capacity.
I got my programmer thinking cap on, and I wondered if it was a runtime issue: I decided to save the game, quit out, and reload.
No dice: Lydia and Faendal kept going down. Immediately after the save, it went down to 143 and 193 for Lydia and Faendal, respectively.
I then tried loading up an earlier save created before I did all these tests. Lydia shot back up to 234, and Feandal went back up to 284. These are the same as my original numbers.
One more round of follower trading, and both Lydia and Faendal went down to 227 and 277 capacity, as predicted.
Conclusion
Follower weight capacity is buggy as all get out. If you want to maximize your follower weight, do not switch between them.
Note 1: You can have your follower 'pick up' items without a weight capacity check, thus allowing your follower carry unlimited items.
Community♦
user3389
I found the cause of mentioned by Mark Trapp. This is clearly a bug.
I was playing around with the console, trying to find a workaround for this. Then I realized your follower's maximum carry weight stays the same at 300 (
getavinfo CarryWeight
). It is actually his/her inventory weight that is increasing, rather than the maximum weight decreasing. You can check this by using the getavinfo InventoryWeight
console command.
So, this is the cause of the problem:
The developers wanted to make sure your followers always have default items on them to make sure none of them walk around naked. You can see this by using
showinventory
console command. For example, Lydia has a steel armour set and a bow on her even if you don't see them when you trade with her.
The problem is that there is a bug which adds some default items to the followers every time they get re-employed by you. For example, when you re-employ Lydia, she will get another bow in her default, hidden-away inventory. You cannot see this when you trade with her, but
showinventory
will show you the additional bow.
The only way to solve this problem is to remove all items from your follower and re-enable him/her. You can do this by selecting your follower in the console and entering the following commands. (Make sure you empty their visible inventory first, so you don't lose any 'real' items.)
Ben Blank
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PeterPeter
First off, thanks to Mark Trapp for finding out what is happening to the characters and their weight. It seemed that I had been switching between Lydia(my main companion) and extra ones too often, resulting in Lydia having a whopping maximum carry weight of 58.
Needing to find a fix, I managed to solve the problem, at least for PC users. If you are not against using the console command, you can select the affected NPC character by clicking on them and then typing, 'modav carryweight #' where # is the amount you want to increase their carrying capacity by. So while in the console command, I clicked on Lydia and then typed 'modav carryweight 200' to give her approximately how much carrying weight she had initially.
I hope this helps some of you guys out!
AkiraAkira
Companions can carry as much as you want them to. Just put all of your stuff in a chest and tell them to
hairboat♦
take all
in order mode. My Lydia held 4375 items before I got rid of her.
1,94855 gold badges2727 silver badges4646 bronze badges
YesYes
I don't know the actual limit. Maybe some console commands can explain this. But I can tell there is a limit.
Console Command Fallout New Vegas
Some of the equipment you give them will be equipped if better than the originals, so if there is not a specific limit set and it's statistics based, I guess bonuses would apply.
M'vyM'vy
7,62544 gold badges3131 silver badges5555 bronze badges
Carryweight Enhanchment items doesnt effect on follower. I tested it on Lydia, normally shes carryweight is 220, then I added carrying enhancment items and she shoud have been able to carry 262 but still she could only carry 220. I dont know does the other enhancement items effect on followers attributes
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lollol
If you tell Lydia to pick items up, she has no limit.
Try it: loot a dungeon or cave and drop 20-100 items. Tell her to pick them up and they will be in her inventory.
Glitch: If you have her remove any items from containers or pick up from inside merchant zones they will be tagged as stolen.
Community♦
Hero-ToxikoHero-Toxiko
protected by Community♦Dec 5 '11 at 12:41
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